#pragma once
#include <iostream>
#include <windows.h>
#include "define.h"
#include "Render.h"
#include "Model.h"

using namespace std;

class CController
{
public:
	CController(void);
	~CController(void);

	int Initialization(int width, int height);
	int Input();
	int StartGame();

private:
	int SetTitle();
	int SetDisplayMode();

	HWND hWnd;
	HANDLE m_handle;
	bool m_bIsInput;
	_INPUT m_Input;
	bool m_bIsDown;

	int m_iWidth;
	int m_iHeight;

	// classes
	CRender m_Render;
	CModel m_Model;
};
